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Browser gaming glossary

24 terms every browser-game player ends up using, in English and Bahasa Melayu.

HTML5 gamePermainan HTML5A game built with web standards that runs directly in the browser tab without a plugin or an installer.
Browser gamePermainan pelayarAny game you open through a web page rather than an app store or a desktop client.
Frame rate (FPS)Kadar bingkai (FPS)How many times the screen redraws each second. Sixty is smooth; thirty can feel slightly soft on fast games.
Input lagLag inputThe delay between pressing a key and seeing the result. Lower is better, especially for reflex titles.
HitboxKotak hentamanThe invisible shape the game uses to decide whether two objects touched.
ComboKomboA chain of successful actions that multiplies your score. Break the chain and the multiplier resets.
MultiplierPenggandaA number your base score is multiplied by, usually earned through combos or streaks.
Endless modeMod tanpa hentiA mode with no fixed finish line. Difficulty climbs until you fail, and the score is the only goal.
LevelPeringkatA self-contained section of a game with its own goal, usually ending in a short transition.
WaveGelombangA group of enemies or obstacles that arrives together. Survive one and the next, harder wave begins.
BossBosA stronger, patterned opponent that ends a stage and usually requires a specific tactic.
Power-upPenguatA temporary boost picked up during play, such as extra speed, a shield or a wider paddle.
RespawnJelmakan semulaThe moment your character or object returns to play after being lost.
CooldownMasa menyejukA short wait before an ability can be used again, added to keep strong moves from being spammed.
Hit points (HP)Mata hayat (HP)How much damage something can take before it is destroyed.
Score attackSerangan skorA format where you have one attempt at a short game and the highest score wins.
SpeedrunLarian pantasFinishing a game as quickly as possible, often with a shared technique list.
RNGRNGRandomness in a game, such as shuffled enemies or card draws. Some players love it, some do not.
Turn-basedBerasaskan giliranPlayers take turns rather than acting at the same time, which suits slower strategy duels.
Two-player localDua pemain setempatTwo people playing on one device and one screen, rather than over the internet.
Touch controlsKawalan sentuhanOn-screen buttons or gestures used on phones and tablets instead of a keyboard.
Responsive layoutSusun atur responsifA page that reorganises itself to fit phones, tablets and desktops.
SessionSesiOne continuous period of play. Temporary scores usually reset when the session ends.
High scoreSkor tertinggiYour personal best, stored in your browser so it is there when you return.